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2011年7月3日 星期日

Totem Talk: 21 to 40 the Shaman way

Totem Talk talks leveling again with a discussion of the changes in 21 to 40 since the last time we discussed it. Matthew Rossi wanted to use this picture sent in by a reader, however. It has nothing at all to do with leveling. but it's a happy shaman with two 171 DPS 2.6 speed mugs. What more can you possibly want? Thanks to Russel Jones for sharing it.

I considered doing a big loregeek post this week while waiting for the 3.2.2 changes to continue shaking out for shamans. So far in my experience (raiding as enhance/resto, PvPing as resto/elemental) elemental seems to have had a nice little buff that, while hardly game breaking, helps bring caster shamans closer to other ranged DPS. Didn't really see the point of posting that again, so instead I considered doing a "Famous Shamans of WoW" post that talked about the impact shamans have had on the Warcraft setting for good and ill. I mean, Ner'Zhul alone gives shamans some serious lore cred, not to mention Thrall, Drek'Thar, Nobundo, and even Gul'Dan.

But then I remembered that we were talking about me leveling a baby shaman when stuff started hopping again. I got sidetracked leveling in AV, but that's no reason not to start talking about shamans and leveling again.

This is the original 21-40 Totem Talk leveling column. As you can see, it was written two years ago (well, almost) and while it's not entirely inaccurate now (shamans do still cast spells and drop totems) we still should talk about all the ways things have changed. 

Heirloom items are one big change, of course, but we did cover those in our first foray back into leveling. It does bear repeating that if you can get heirlooms for your baby shaman (that is to say, if this shaman is your alt and not your main or only character) then by all means you should do so.

First up, for you leveling shamans, you'll get your first mount at level 20 and your epic mount at level 40, the same level as Dual Talent Specialization. DTS is a huge deal for a shaman, although the 1000g cost puts it out of reach of the average, this is my first time playing character. But for an alt, DTS will make soloing and grinding much more pleasant while also allowing you to have a healing spec in case you want to run a dungeon as a healer. 

Also new this time around are the new ways to drop 4 totems at once. We've covered these before, but to specifically cover the ones 21 to 40 shamans will be seeing, you'll get Call of the Elements at level 30 and Call of the Ancestors at level 40. These make dropping multiple totems at once much less painful, removing the GCD issues that made shamans plonk plonk plonk one totem at a time while everyone else got to cast or attack.

The abilities you get at your level are pretty much unchanged otherwise. Totem Consolidation has given us a single Cleansing Totem which you get at level 38. This means you won't have the totem at level 22 to cleanse poison. (You should have Cure Toxin from level 18 on, so you'll just have to target and cleanse until level 38.) Similarly, while Windfury is still a popular totem it's nowhere's near the clamorous "gimmie gimmie" that melee used to regard it with now that it's a pure melee haste effect. 

Call of Water remains unchanged for both Horde and Alliance with the Alliance one still being a trifle easier. Likewise, Call of Air is still a lot more fun and seems a lot more integratedAlliance side.

As far as what talent specialization to use between 21 and 40, that's still pretty much up to you. It's easier with heirlooms to build an elemental set for a lower level shaman and the changes to talent trees, while not ridiculously different at the levels described here, do allow you to feel more like an elemental shaman than was possible at the time I wrote the original post. By the mid 30's you can have talents like Elemental Fury, Call of Thunder, Elemental Reach and Unrelenting Storm, with Lightning Mastery within reach. While you'll probably still have to wear some cloth at these levels, it won't be as difficult to get caster leather and then mail at 40.

Enhancement won't really feel any different at all at these levels. You still won't get dual wielding until level 40 so enhancement will still be all about running around whacking stuff with a big, slow 2h with Windfury on it, and frankly, that's still good enough. Similarly, while restoration sees talents like Tidal Force, the improved Ancestral Healing and the entirely redesigned Healing Way, these changes don't really make restoration play any differently in 2009 at these levels than it did in 2007. (It's basically just better.) You'll be able to getCleanse Spirit at level 40, allowing you to remove curses as well as poison and disease, which is very very nice. Again, though, it won't feel different, just better.

I feel amiss in that I haven't covered Sentry Totem. Yes, you still get Sentry Totem at level 34. It's still the totem I wrote an entire column about, and its magnificence has not dimmed a whit in the two years since I first wrote about leveling a shaman between 21 and 40. Sentry Totem, don't ever change. We love you for who you are.

Considering the amount of time that passed, the old column still lists a fairly strong selection of attainable gear for these levels, but that's not surprising since the big change to instances at those levels took place just before it was written. The real changes to the class that will have an impact on these levels are general ones (mount changes), heirlooms, and the totem interface improvements as well as changes to what totems you get when as some totems were consolidated. As long as you keep those changes in mind, it's basically still pretty much the same climb between these levels.

Next week we'll either return with 41 to 60, or we'll discuss shamans in Trial of the Crusader.



Scattered Shots: So you want to be a Hunter - Part 5 Levels 31-40

Welcome back to the Scattered ShotsSo you want to be a Hunter series. This guide is intended to help new Hunters better understand how to play the best class in the game. So join me, Eddie "Brigwyn" Carrington from the Hunting Lodge as we explore the ins and out of how to be a Hunter.
Welcome back to the fifth installment of the So You Want to Be a Hunter leveling guide. This week we'll take a journey from 31 through 40. As you journey through these 10 levels you'll have the opportunity to see many of the great vibrant landscapes that will be changed inCataclysm. Also, if you want you can quest in Dustwallow Marsh and see brave adventurers tackle the revamped Onyxia courtesy of Patch 3.2.2.

As every week we'll recap what we have covered up to now.

Part 1: We reviewed racials and their impact on the hunter class. Reviewed each of the current races and what the benefits were of each racial.

Part 2: We quickly talked about the first nine levels. We also went on to talk about each of the three hunter talent trees and their basic play style. 

Part 3: Last week we discussed what happened from levels 10 through 20. We also went over the quests to learn how to tame your first pet.

Part 4: We covered some of the covered attacks, buffs and spells. We also began looking at how to teach your pet new skills by applying pet talents. 

With that out of the way, let's mount up and head on out of here.

As a reminder, here are some guidelines for using this guide.
  • So you want to be a Hunter is for the new player and/or a new hunter.
  • This guide is not a "How-to get to 80 in less than 3 days" leveling guide. It's more of a "What to expect as you level" guide.
  • Except where highlighted, this guide does not take into account Recruit a Friend or heirloom bonuses.
  • Since most players tend to level by themselves, all talent build suggestions will focus on a solo leveling/grinding build.
  • Since this guide is about leveling, pet talent point allocations will be using a tenacity pet.
  • This guide focuses on the leveling the PvE hunter. We will discuss PvP and raiding in other guides
Level 31-32

When you get to level 32 you learn another new tracking spell. You can now learn Track Demons. No longer are those dreaded Satyrs or warlocks with their demons going to be able to hide behind corners or out of site. Now you can see them on your map and plan their explosive demise.

Of course Tracking Demons is pretty cool and all, but the star of this level has to be Flare. Finally, we have a way to smoke out all those despicably treacherous rogues as they try to hide in the shadows.

New hunter Skills
Hunter Talent Allocations
Pet Talent Allocations
Quest Chains to Consider
Instances to considerRare Pets
Level 33-34

The main thing you learn at level 34 is the Explosive Trap. While your pet is tanking the mob you can lay this trap down to help add a bit extra damage and then move back to finish them off. It's also good to know that if you decide to raid Survival, your Explosive Trap can be used to trigger Lock and Load.

New Hunter Skills
Hunter Talent Allocations
Quest Chains to Consider
Instances to consider
Rare Pets
Levels 35-36

At level 36 you learn Viper Sting. Now this is a good spell to learn for a couple of reasons. One it will help you drain the mana from any casters. 

Second, it will give back to you 300% of the mana you've drained. So if you find you need an extra boost of mana as you switch from Aspect of the Hawk to Aspect of the Viper, this is an acceptable way to accomplish just that.

New Hunter Skills
Hunter Talent Allocations
Pet Talent Allocations
Quest Chains to Consider
Instances to Consider
Rare Pets

Level 37-38

At levels 37 and 38 you don't learn really any new spells. And nothing really new happens. Depending on what you're doing and how close you are to having enough gold for your mount. This is a good time to take a break from the rapid pace of leveling and maybe consider bringing up your gathering professions to help offset some of the expense of learning new abilities as well as preparing for your epic mount at level 40.

Hunter Talent Allocations
Quest Chains to Consider
Instances to ConsiderRare Pets
Levels 39-40

A few things happen at Level 40. The most exciting is the ability to get your epic land mount. Unless you've managed to become exalted with another Alliance race, you'll have to head back to your own mount trainer and purchase the Journeyman Riding (150) skill. Then you can get your epic mount and improve your speed to 100%!

Though this overshadows anything else at level 40, you also get some pretty cool hunter skills like Track Giants. This is useful when questing around Tanaris or Arathi Highlands and later on in Northrend. Add to that Aspect of the Pact for helping your run back through cleared instances or areas.

The final sill is Volley, our area attack. What's great about Volley is now you can have your pet agro a lot of mobs and you can sit back and just Volley them down. However, be careful, you will probably pull one or more of the mobs off your pet so make sure you have a Freeze Trap down.

New Hunter Skills
Hunter Talent Allocations
Pet Talent Allocations
Quest Chains to Consider
Instances to ConsiderRare Pets
  • Hayoc (Dustwallow Marsh)
Now that you've gotten your epic land mount you can start to level even faster. To help reflect that our next two editions of So you want to be a hunter will cover 20 levels and will be wrapped up in two weeks. So come back next week when we cover levels 41-60, travel to Outlands and get your first flying mount.