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2011年7月3日 星期日

Blood Pact: Leveling a warlock, 40 to 60

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Closer! Come closer... and burn!" ~ Keli'dan the Breaker

Once again Blood Pact turns its gaze towards those up-and-coming warlocks; those who are learning the craft, battling foes to hone their skills and sharpen their minds. I've said before that leveling a warlock is great fun and part of this is due to the diverse ways in which you can go about it. By the time you start getting a decent pile of talent points to spend you can shape your lock in many and varied forms. There's the unstoppable train of death that is the affliction lock, cursing and corrupting all around it as it passes smoothly through the world. The demonologist, pouring their power into their minion and pushing them into the fore while sitting back and calmly picking off their foes. And of course, the destruction warlock, blazing a trail of raw power in an explosive display of mental prowess over physical frailty.

Let's see how these locks in training are getting on.

As I said in the last leveling guide, it's not Blood Pact's job to teach you how to level. The gathering of experience through quests and the like is very important and following a guide can be very handy, but this is not that guide. This is about being a warlock for the time between level 40 and 60. If you do want some help in questing then I linked a couple of very good addons in that last article, these can help a lot, as can many others. 

I'm also not going to focus too heavily on our minions or skills that are general to the class through all the levels. Regular readers of Blood Pact will know that this is being covered in the 'meet the minions' series. This has covered such important topics as imps and the control of minions, voidwalkers and threat, the succubus and crowd control and the felhunter and mage-hate (as well as a look at the infernal and doomguard).

Talents

As I said in the 10-40 guide, you can place your talents all over the place and still have a lot of fun. This is certainly true if you focus on one tree in particular. The tree we focused on in that article was affliction, the reason being that it is considered the quickest leveling build until around the 50+ mark. We left you with this build as an example of something to work to at level 40, this can be continued to level 49 with this setup:

Example level 49 affliction build.

This is very much an example and you can move a lot of the points about as you see fit to work with your play-style and preference. At level 50 you have a choice to make. Do you want to carry on with affliction or swap over to demonology and get a felguard? 

If you decide to stay with affliction then you can learn Unstable Affliction which is another DoT and a really nice spell. When I say 'nice' I'm referring to how I think it's a very warlock-y spell, especially with its dispel mechanic. It also is a requirement for Pandemic, which is also a great talent.

Moving over to demonology and getting yourself another pet is the 'standard form' though some suggest waiting until you can support the build with talents from another tree (to boost your own damage). Personally I don't think that's necessary. You may be a little nerfed but since you have just swapped spec it's probably a good idea to spend some time cleaning up some green quests while you learn the new setup.

The felguard will be the subject of a meet the minions article before long but briefly, for those who have never had one before, he does more damage than any of your other minions (only exception is the doomguard but you have to wait till 60 for him), generates more threat than a voidwalker and is almost as hard to kill. This makes him a great front-man to your background machinations. I was uncertain about the guy to begin with but after a very short time I came to really enjoy having him around; both for solo and party/raid work.

If you do want to swap to demonology at 50 here's an example build that will make your new demon nice and strong.

Example level 50 demonology build.


For those of you going with destruction at this point you will have found that you can now reachShadowfury. There are those that love this spell and while I agree that it is great fun to use and opens up a number of cool tricks, it's generally too much bother for me to worry about. If you enjoy it then go for your life, it's very cool, but I wouldn't worry if you find yourself under-whelmed by it.

Spells

What happened to all the new spells? Between levels 11 and 40 you gain 25 brand new spells to cast, but between 41 and 60 there are 5. You do get a lot of spell upgrades however, so it's still worth going back to the trainer often. I'll add the spells from talents below as well.

  • Level 42 - Death Coil - Sometimes referred to as 'Skill Coil' by those who look on it as a warlock 'I WIN' button. This is pretty unfair as most classes have something that takes their opponent out of the game for a short time and many have more than us locks. That said, it's a great panic button with a 'run-away' effect that is short enough to use in tight spaces without calling down the fury of every mob in the area.
  • Level 48 - Soul Fire - Without Decimation this is a spell that tends to get dusty in the back of the spell book. With Decimation, it covers the execute phase with great big fiery balls of crit.
  • Level 50 - Inferno - You fight not just this warlock alone but the legions he commands! Summon forth meteors from the heavens to smite your enemy and raise up rock-demons terrify the populous. Well, that's what it's like in my head but you can read the last Blood Pact for what it's really like.
  • Level 50 minimum - Unstable Affliction - An awesome extra DoT with a sting in its tail.
  • Level 50 minimum - Summon Felguard - New and hugely powerful minion to play with.
  • Level 50 minimum - Shadowfury - AoE, ranged and damaging stun. A lot of fun if a little novelty/situational.
  • Level 60 - Ritual of Doom - Summon the most powerful demon available to players; but only if you have been on a long and arduous quest, have four other people with you and remembered to go to the shops beforehand. Great spell, sadly too much hassle for too little gain. Also a topic of last week's Blood Pact.
  • Level 60 - Curse of Doom - The spell that does the highest damage in a single strike and has the best damage-per-execute-time as well. Unfortunately your enemies have time to make tea and buttered crumpets between cast and damage. So unless this fight is going to take some time you don't need this spell.
Gear

No real change in the gear during this phase in leveling as it's still almost all Old-world stuff. Check out the last piece for a bit more detail. When you reach level 58 you are eligible for the Outland quests which will start throwing massive (though somewhat ugly) upgrades at you; so don't go investing in anything expensive in the latter half of the 50s.

Instances

Scarlet Monastery is probably getting a bit old for you now so Zul'Farrak, Maraudon andSunken Temple should do you through the 40s with Blackrock Depths, Dire maul, Blackrock Spire (lower first, then maybe upper later), Scholomance and Stratholme through the 50s. Don't feel you have to go into these places if you like to play solo but they can get some nice upgrades, complete some nice quests and also teach some important warlock skills.

PvP / Balltlegrounds

If you like. I wouldn't, but don't let that stop you. Apparently there are lots of mages there that you can kill, so can't be all bad.

Final note

While playing about on Wowhead for this article I stumbled across a poem about the felguardthat seems to be written by a disgruntled DPS warrior. Worth a read if you have the time.



Blood Pact: leveling a warlock, 10 to 40

Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Haha! You're doing very well for yourself, young warlock. Given time, infernals and dreadlords will bow before you! But until that time comes, you must still rely on weapons forged by the hands of the mortal races." ~ Kaal Soulreaper

So, you want to level a warlock, huh? Well, I'm not going to tell you how to do it. No sir! If you've come here thinking that Blood Pact is going to give you a step-by-step plan of what you should do to get your warlock from level 10 to 40 -- some kind of list of quests, zones, instances and mobs -- then you're deluded mister; we don't do that here. What you need is a generic leveling guide of the sort you can find all over the internet. Seriously, don't pay for one though; you can get plenty of decent guides for free. Personally I use Tour Guide andCarbonite. They work really well together and make the whole process much faster. There are other tools, but I know these are good.

What Blood Pact is going to do is talk about what warlocks going through these levels are all about. It's not going to be hugely detailed at any one level because, frankly, you won't be at any level for long. We'll look at the new spells you will gain and how you can apply them, we'll have a gander at these talent things you can now play with, and we'll talk about the gear you will be wearing and wielding on the way. So send the imp off to make a fresh brew and settle in for some lock leveling.

So, I'm assuming you have created your warlock and progressed through the starting zone. If not then you're reading the wrong guide, you want the birth of a warlock article we did last month. We ended that one with your shadow-caster bumbling about near their home city and probably getting told that it's about time they learned to summon a voidwalker. Again, I'm not going to talk too much about that as I have already covered it in articles for the control of minions and also voidwalkers and threat. If you didn't read these articles before then now is a good time to do so as you'll probably be using your blueberry for a while.

Talents


The stock answer for what talent tree to use when leveling a lock is "Affliction till 50 then demonology till 80". This is a fair guide and you'll not go far wrong with it. It's quite possibly the fastest and/or easiest way to go. The problem I have with it is that there is so much variety in the warlock talents that being this formulaic is missing out on a lot. Also, leveling through the early stages is so quick and easy these days that it's a perfect opportunity to experiment. So if you want to dump points into anything that takes your fancy then go for it, I say. You can always pay to change them later.

That said, some of you are sat there shouting "To hell with fun, I want my lock to be 80 NOW! Tell me the quick way." So I shall. Destruction can get some very quick kills but leaves you kinda drained after each one. Demonology gives some solid minions but doesn't pack that much of a punch. Affliction has decent damage output with excellent resource regeneration; this makes it highly efficient over the long haul.

You'll probably be using your voidwalker (certainly at the start) so while he tanks you want to DoT the mob up with CoA, Corruption and Immolate. Use CoA first as it lasts the longest and lets him build up some threat. The idea with the void is to let him take the pain, so slow and steady damage on the target keeps them on him. If you Life Tap before you engage (to full mana) and then place DoTs you can then recover the health with Drain Life. If you find that mobs are dying before all your DoTs have run their course, then consider not casting one of them or taking on two mobs at once. Mobs dying before DoTs run out is not the worst thing in the world but it is a waste of mana; this can slow you down.

Given that you'll be DoTting a load, Improved Corruption is a handy talent to pour points into and Improved Life Tap and Soul Siphon also works well with this strategy (Immolate is a destruction spell so doesn't count for Soul Siphon). Improved Drain Soul can help your voidwalker hold threat and also give you a nice mana boost if you time it right -- some people swear by this talent, but I'm less of a fan, it's not bad but if you don't need it then look elsewhere.

Suppression is great for attacking mobs of a higher level, but if you prefer to level through 'green' quests then you might not need this. I prefer to be killing stuff as hard as I can manage and so Suppression is great. You should be looking to get Siphon Life as soon as you can, this used to be just another DoT with some healing but it was re-worked a while back and is simply awesome now. After that you want to stack points intoShadow mastery, also a very powerful talent. How you fill in the gaps is up to you but by level 40 you will probably end up with something like this.
You can play about with many of the filler talents as you like and feel your play style dictates. I prefer Grim Reach to Improved Fear as I like to keep plenty of distance and it's all very well slowing a previously feared mob but the friends he ran into are coming at you at full pelt. ICoW is ok if you want to drop CoA (only one curse per target) and it will mean your tank can take more of a beating.

Once you get your succubus (you read about her last week, right?) you are in the realms of drain-tanking. Basically you are the one taking the damage so throw an Immolate at the target, then your instant DoTs and finally Drain Life till they die. It helps to run away from them while you cast those instant spells. The succubus can be either whipping them for extra damage or seducing their friend. This is a fun and fast way to play but not ideal for every situation, don't forget your voidwalker if this is proving tricky.

Spells



Gear

Historically any cloth gear with stamina and intellect was considered warlock loot. This is still true to some degree as we do get more out of stamina than other casters (bigger health pool means bigger mana pool). With the introduction of the Glyph of Life Tap and the changes to make Life Tap work off spirit, this is now also a stat worth having. More on warlock glyphs in this previous article.

Spell power is highly desirable as a green stat. Look out for those randomly enchanted items: ...of the Eagle, ...of Spell Power and even ...of Healing are all good (healing bonus was converted to spell power a while back). There are a few items that stand out during leveling but they are too many to mention here. I do remember the robe from the final boss in RFDbeing one I didn't replace for quite a while. It might be worth reading the comments for further suggestions.

Powerleveling

If you have a character at level 80 and want to shower your new lock with gifts, then the heirloom items are well worth going for. Primarily I would suggest the ones that give an experience boost (Tattered Dreadmist Mantle and Tattered Dreadmist Robe). After that theDignified Headmaster's Charge is fabulous and very warlocky (I couldn't bring myself to ever throw away my original Headmaster's Charge). Finally the trinkets are fabulous, especially at low levels where you don't see them dropping from mobs. I would suggest the Discerning Eye of the Beast before the Swift Hand of Justice.

If you really want to get through the levels as fast as possible then you could try and persuade a level 80 character to boost you through Deadmines, Wailing Caverns orShadowfang Keep till 20 then the various wings of Scarlet Monastery until 40. This is quick leveling but you'll learn nothing about playing a warlock that way. Warlocks are hugely fun to play at all levels with loads of options and variety, so get out there and bring terror to the populous.

Addendum

Somebody mentioned something about being able to gain experience in battlegrounds. I guess you could do that if you like that kind of thing.